//==============================================================================
// Hypaspist_anim.txt
//==============================================================================

import cuirassier_shield_anim.txt
import spear_defines_anim.txt

//==============================================================================
define Head
{
   TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
   set hotspot
   {
      version
      {
            Visual Infantry X Maceman Head Standard
      }
   }
   set hotspot
   {
      version
      {
            Visual Infantry X Maceman Head Standard
ReplaceTexture Infantry X Maceman Standard/Infantry X Maceman Copper
      }
   }
   set hotspot
   {
      version
      {
            Visual Infantry X Maceman Head Standard
ReplaceTexture Infantry X Maceman Standard/Infantry X Maceman Iron
      }
   }
   set hotspot
   {
      version
      {
            Visual Infantry X Maceman Head Standard
ReplaceTexture Infantry X Maceman Standard/Infantry X Maceman Bronze
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
   TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hoplite_IdleA
		ReplaceTexture Infantry G hoplite standard/infantry x roararii standard
				connect RightHand Spear hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hoplite_IdleA
		ReplaceTexture Infantry G hoplite standard/infantry x roararii copper
				connect RightHand Spear hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hoplite_IdleA
		ReplaceTexture Infantry G hoplite standard/infantry x roararii bronze
				connect RightHand Spear hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hoplite_IdleA
		ReplaceTexture Infantry G hoplite standard/infantry x roararii iron
				connect RightHand Spear hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
   }
}



//==============================================================================
anim Walk
{
   SetSelector
   {
   TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_WalkA

		ReplaceTexture Infantry G hoplite standard/infantry x roararii standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				connect RightHand Spear hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_WalkA

		ReplaceTexture Infantry G hoplite standard/infantry x roararii copper
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				connect RightHand Spear hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_WalkA

		ReplaceTexture Infantry G hoplite standard/infantry x roararii bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				connect RightHand Spear hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_WalkA

		ReplaceTexture Infantry G hoplite standard/infantry x roararii iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				connect RightHand Spear hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
   TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
     set hotspot
	   {
	      version
	      {
				Visual Infantry G Hoplite_AttackA

		ReplaceTexture Infantry G hoplite standard/infantry x roararii standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EquitesShield hotspot
         }
      }
     set hotspot
	   {
	      version
	      {
				Visual Infantry G Hoplite_AttackA

		ReplaceTexture Infantry G hoplite standard/infantry x roararii copper
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EquitesShield hotspot
         }
      }
     set hotspot
	   {
	      version
	      {
				Visual Infantry G Hoplite_AttackA

		ReplaceTexture Infantry G hoplite standard/infantry x roararii bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EquitesShield hotspot
         }
      }
     set hotspot
	   {
	      version
	      {
				Visual Infantry G Hoplite_AttackA

		ReplaceTexture Infantry G hoplite standard/infantry x roararii iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EquitesShield hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
   TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_DeathA

		ReplaceTexture Infantry G hoplite standard/infantry x roararii standard
				connect RightHand Spear hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_DeathA

		ReplaceTexture Infantry G hoplite standard/infantry x roararii copper
				connect RightHand Spear hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_DeathA

		ReplaceTexture Infantry G hoplite standard/infantry x roararii bronze
				connect RightHand Spear hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_DeathA

		ReplaceTexture Infantry G hoplite standard/infantry x roararii iron
				connect RightHand Spear hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}


//==============================================================================
anim Bored
{
   SetSelector
   {
   TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hoplite_boredA

		ReplaceTexture Infantry G hoplite standard/infantry x roararii standard
				connect RightHand Spear hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
          }
      }
	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hoplite_boredA

		ReplaceTexture Infantry G hoplite standard/infantry x roararii copper
				connect RightHand Spear hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
          }
      }
	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hoplite_boredA

		ReplaceTexture Infantry G hoplite standard/infantry x roararii bronze
				connect RightHand Spear hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
          }
      }
	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hoplite_boredA

		ReplaceTexture Infantry G hoplite standard/infantry x roararii iron
				connect RightHand Spear hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
          }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
   TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_FlailA

		ReplaceTexture Infantry G hoplite standard/infantry x roararii standard
				connect RightHand Spear hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_FlailA

		ReplaceTexture Infantry G hoplite standard/infantry x roararii copper
				connect RightHand Spear hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_FlailA

		ReplaceTexture Infantry G hoplite standard/infantry x roararii bronze
				connect RightHand Spear hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_FlailA

		ReplaceTexture Infantry G hoplite standard/infantry x roararii iron
				connect RightHand Spear hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}